top of page

Enchantments & Runestones

Enchantments are stones that, like most RPGs and MMORPGs, are sloted into your armor, weapons, and accesorys to augment them. Each stone does something different and most can be upgraded. Enchants make the different between a "good" gear setup and an "epic" gear set up. This Page will hopefully help you best choose the enchantments right for you, your playstyle, and your class.

Normal Enchantments

Things to Know

Defense Slots- Armor, Waist, Rings

Offense Slots- Neck, Main Hand, Off Hand, Rings

Utility- Head, Arms, Feet

Epic Armor Enchantment- Only Armor

Epic Weapon Enchantment- Only Main Hand

Runestones- Compainions

-All normal enchantments Rank from 1-10

-Epic armor and weapon enchantments scale up from Shard, lesser, normal, greater, perfect.

- Enchantments have a round shape shape while Runestones have a hexagonal shape

-Epic armor enchantments are Symbols surrounded by a square

-Epic weapon Enchantments are Symbols surrounded by a diamond.

-Epic weapon & armor enchantment refining needs a coalesent ward to be succesfull.

 

Most common Slot Placement

Misc. Facts

Radiant Enchantment

Dark Enchantment

Silvery Enchantment

Azure Enchantment

Offense slot: Power-------20,40,65,90,120,150,185,220,260,300

Defense slot: Hitpoints--80,160,260,360,480,600,740,880,1040,1200

Utility slot: Gold gain------3%,3.5%,4%,4.5%,5%,5.5%,6%,7%,8%,10%

Offense slot: Recovery----20,40,65,90,120,150,185,220,260,300

Defense slot: Deflection--20,40,65,90,120,150,185,220,260,300

Utility slot: Glory gain------3%,3.5%,4%,4.5%,5%,5.5%,6%,7%,8%,10%

Offense slot: Critical Strike--20,40,65,90,120,150,185,220,260,300

Defense slot: Defense---------20,40,65,90,120,150,185,220,260,300

Utility slot: XP Gain-------------3%.3.5%,4%,4.5%,5%,5.5%,7%,8%,10%

Offense slot: Armor pen.--20,40,65,90,120,150,185,220,260,300

Defense slot: Life steal-----20,40,65,90,120,150,185,220,260,300

Uitility slot: Movement-----20,40,65,90,120,150,185,220,260,300

Special Enchantments

Savage Enchantment

Brutal Enchantment

Cruel Enchantment

Tymora's Lucky Enchantment

Offense slot: Ctical strike/Amor pen.--11/11,22/22,35/35,50/50,65/65,80/80,100/100,120/120,140/140,165/165

Defense slot: Hitpoints/Lifesteal--------44/11,88/22,140/35,200/50,260/65,320/80,400/100,480/120,560/140,660/165

Utility slot: Gold/XP---------------------------1.7%/1.7%,1.9%/1.9%,2.2%/2.2%,2.5%/2.5%,2.8%/2.8%,3%/3%,3.5%/3.5%,4%/4%,4.5%/4.5%,5.5%/5.5%

Offense slot: Critical strike/Power--11/11,22/22,35/35,50/50,65/65,80/80,100/100,120/120,140/140,165/165

Defense slot: Hitpoints/Defense----44/11,88/22,140/35,200/50,260/65,320/80,400/100,480/120,560/140,660/165

Utility slot: Movement/XP-------------11/1.7%,22/1.9%,35/2.2%,50/2.5%,65/2.8%,80/3%,100/3.5%,120/4%,140/4.5%,165/5.5%

Offense slot: Power/Recovery-------11/11,22/22,35/35,50/50,65/65,80/80,100/100,120/120,140/140,165/165

Defense slot: Defense/Deflection--11/11,22/22,35/35,50/50,65/65,80/80,100/100,120/120,140/140,165/165

Utility slot: Movement/Glory---------11/1.7%,22/1.9%,35/2.2%,50/2.5%,65/2.8%,80/3%,100/3.5%,120/4%,140/4.5%,165/5.5%

Utility slot: Chance for enemy to drop "Hidden Pouch"

---0.25%,0.5%,0.75%,1%,1.5%,2%,2.5%,3%,3.5%,(Unknown)

Epic Enchantments: Armor

Lesser: 1-324,2-648,3-972

Normal: 1-486,2-972,3-1458

Greater: 1-648,2-1296,3-1944

Perfect: 1-810,2-1620,3-2430

Every 8 seconds you recieve a charge on the enchantment to a maximum of 3. These charges stop a certian amount of damage depending on how many charges you have. A charge is removed every time an enemy attempts to deal damage to you

When below 50% health you have a chance to deal necrotic damage(damage based on level) and heal yourself for that amount.

Lesser: 5% chance

Normal: 10% chance

Greater: 15% chance

Perfect: 20% chance

Upon taking damage you have a chance to increase your damage resistance by a certain percentage for a short amount of time. This can occur once every 60s.

lesser: 5% chance,10% resistance,4s

Normal: 10% chance,15% resistance,5s

Greater: 15% chance, 20% resistance,6s

Perfect: 20% chance, 25% resistance,7s

Upon being dealt damage there is a chance you will shoot a fireball at the attacker, dealing damage(damage based on level)

to any enemy near the attacker. This can occur once every 60s

Lesser: 5% chance

Normal: 10% chance

Greater: 15% chance

Perfect: 20% chance

You are more resistant to slow and immobilize effects. Their duration is reduced.

Lesser: 50% resistant

Normal: 100% resistant

Greater: 150% resistant

Perfect: 200% resistant

Upon taking damage you have a chance to deal frost damage and reduce the attackers recovery for 4s. This can occur once every 60s.

Lesser: 5% chance, 15% reduction

Normal: 10% chance, 20% reduction

Greater: 15% chance, 25% reduction

Perfect: 20% chance, 30% reduction

Reflects a percentage of damage recieved back at the attacker

Lesser: 2% reflect

Normal: 2,8% reflect

Greater: 3.2% reflect

Perfect: 4% reflect

When you die in combat you will be resurrected and healed a certian amount of hitpoints. You will also be give a certain amount of hitpoints every second for 3s. This can occur once every 90s.

Lesser: 4320 instant, 720 a second

Normal: 4860 instant, 900 a second

Greater: 5400 instant, 1080 a second

Perfect: 5940 instant, 1260 a second

Upon recieving a critical strike you have a chance to deal lightning damage(damage based on level) and stunning all nearby enemies. This can occur once every 60s

Lesser: 10% chance

Normal: 20% chance

Greater: 30% chance

Perfect: 40% chance

Bloodtheft

Barksheild

Negation

Fireburst

Elven Battle

Frostburn

Briatwine

Soulforged

Thunderhead

Epic Enchantments: Weapons

Your encounters siphon away a percentage of you enemys damage and then adds it to the damage you deal. This can only occur once every 20s.

You deal an addition percentage of weapon damage as necrotic damage. And then reduce you enemys defence by a certain percentage.

Targets struck by your encounters become marked. Once marked your at wills and encounters will ignore a certain percentage of your enemys armor. A target can only be marked once every 20s.

You deal an additional percentage of your weapons damage as poison damage. Then causes extra poison damage over 4s

You deal an additional percentage of your weapons damge as Fire damage. Then burn your enemy for a percent of weapon damage every second for 3s. This effect can be stacked 3 times.

You deal an additional percentage of your weapons damage as frost damage. Then reduce your enemys recovery by a certain amount. This can only occur once every 20s.

You deal an additional percentage of your weapons damage  as radiant damage. Also every swings gives you a chance to to increase your allies defence by 15%. This can occur only once every 60s.

You deal an extra percentage of your you wepons damage as Necrotic damage. Then heals you for that amount.

You deal an additional percentage of your weapons damage as lighting damage. And then have a chance to chain damage.

You deal an extra percentage of your weapons damage as fire damage. Also burns your opponent for a percentage or your weapons damage every second for 3s and reduces target defence by a certain amount. this may be stacked 3 times.

Increase your critical severity by a certain perctent.

NO PHOTO

NO PHOTO

NO PHOTO

NO PHOTO

NO PHOTO

NO PHOTO

NO PHOTO

NO PHOTO

Feytouched

Terror

Bronzewood

Flaming

Frost

Bilethorn

Holy Avenger

Plague Fire

Life Drinker

Vorpal

Lightning

Lesser: 3% siphon

Normal: 6% siphon

Greater: 9% siphon

Perfect: 12% siphon

 Lesser: 6%/5%

Normal: 8.3%/10%

Greater: 9.5%/15%

Perfect: 12%/20%

 Lesser: N/A

Normal: 8% ignored

Greater: 12% ignored

Perfect: 16% ignored

Lesser: 6%/2%

Normal: 7.5%/2.5%

Greater: 10%/3.5%

Perfect:12%/4%

Lesser: 5.5%/15%

Normal: 6.9%/20%

Greater: 9,6%/25%

Perfect: 11%/30%

Lesser: 3.8%/6.5%

Normal: 5.2%/8.1%

Greater: 6%/11%

Perfect: 7.5%/16%

    

Lesser: 9.4%/5% chance

Normal: 13%/10% chance

Greater: 15%/15% chance

Perfect: 19%/20% chance

Lesser: 3.5%/1.2%/5% reduction

Normal: 5.5%/1.8%/10% reduction

Greater: 7.5%/2.5%/15% reduction

Perfect: N/A

    

Lesser: 4.4%

Normal: 6.1%

Greater: 7%

Perfect: 8.8%

Lesser: 12% severity

Normal: 25% severity

Greater: 38% severity

Perfect: 50% severity

Lesser: 10%, 0 chains

Normal: 12%,1 chain

Greater: 18%, 2 chains

Perfect: 20%, 3 chains

    

Normal Runestones

  

Training

NO PHOTO

Profane

NO PHOTO

Arcane

NO PHOTO

Eldritch

NO PHOTO

Empowered

NO PHOTO

Epic Runestones

                

Indomitable

NO PHOTO

Serene

      

NO PHOTO

Offense:

Defense:

Offense:

Defense:

Offense:

Defense:

Offense:

Defense:

Offense:

Defense:

Created by Khal'abbil. Ageless master of the Lords of Battle and Chosen of Tempus.
 

bottom of page