Lords of Battle
"Tempus thanks you,.......And I thank Tempus"
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Enchantments & Runestones
Enchantments are stones that, like most RPGs and MMORPGs, are sloted into your armor, weapons, and accesorys to augment them. Each stone does something different and most can be upgraded. Enchants make the different between a "good" gear setup and an "epic" gear set up. This Page will hopefully help you best choose the enchantments right for you, your playstyle, and your class.
Normal Enchantments
Things to Know
Defense Slots- Armor, Waist, Rings
Offense Slots- Neck, Main Hand, Off Hand, Rings
Utility- Head, Arms, Feet
Epic Armor Enchantment- Only Armor
Epic Weapon Enchantment- Only Main Hand
Runestones- Compainions
-All normal enchantments Rank from 1-10
-Epic armor and weapon enchantments scale up from Shard, lesser, normal, greater, perfect.
- Enchantments have a round shape shape while Runestones have a hexagonal shape
-Epic armor enchantments are Symbols surrounded by a square
-Epic weapon Enchantments are Symbols surrounded by a diamond.
-Epic weapon & armor enchantment refining needs a coalesent ward to be succesfull.
Most common Slot Placement
Misc. Facts
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Radiant Enchantment
Dark Enchantment
Silvery Enchantment
Azure Enchantment
Offense slot: Power-------20,40,65,90,120,150,185,220,260,300
Defense slot: Hitpoints--80,160,260,360,480,600,740,880,1040,1200
Utility slot: Gold gain------3%,3.5%,4%,4.5%,5%,5.5%,6%,7%,8%,10%
Offense slot: Recovery----20,40,65,90,120,150,185,220,260,300
Defense slot: Deflection--20,40,65,90,120,150,185,220,260,300
Utility slot: Glory gain------3%,3.5%,4%,4.5%,5%,5.5%,6%,7%,8%,10%
Offense slot: Critical Strike--20,40,65,90,120,150,185,220,260,300
Defense slot: Defense---------20,40,65,90,120,150,185,220,260,300
Utility slot: XP Gain-------------3%.3.5%,4%,4.5%,5%,5.5%,7%,8%,10%
Offense slot: Armor pen.--20,40,65,90,120,150,185,220,260,300
Defense slot: Life steal-----20,40,65,90,120,150,185,220,260,300
Uitility slot: Movement-----20,40,65,90,120,150,185,220,260,300
Special Enchantments
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Savage Enchantment
Brutal Enchantment
Cruel Enchantment
Tymora's Lucky Enchantment
Offense slot: Ctical strike/Amor pen.--11/11,22/22,35/35,50/50,65/65,80/80,100/100,120/120,140/140,165/165
Defense slot: Hitpoints/Lifesteal--------44/11,88/22,140/35,200/50,260/65,320/80,400/100,480/120,560/140,660/165
Utility slot: Gold/XP---------------------------1.7%/1.7%,1.9%/1.9%,2.2%/2.2%,2.5%/2.5%,2.8%/2.8%,3%/3%,3.5%/3.5%,4%/4%,4.5%/4.5%,5.5%/5.5%
Offense slot: Critical strike/Power--11/11,22/22,35/35,50/50,65/65,80/80,100/100,120/120,140/140,165/165
Defense slot: Hitpoints/Defense----44/11,88/22,140/35,200/50,260/65,320/80,400/100,480/120,560/140,660/165
Utility slot: Movement/XP-------------11/1.7%,22/1.9%,35/2.2%,50/2.5%,65/2.8%,80/3%,100/3.5%,120/4%,140/4.5%,165/5.5%
Offense slot: Power/Recovery-------11/11,22/22,35/35,50/50,65/65,80/80,100/100,120/120,140/140,165/165
Defense slot: Defense/Deflection--11/11,22/22,35/35,50/50,65/65,80/80,100/100,120/120,140/140,165/165
Utility slot: Movement/Glory---------11/1.7%,22/1.9%,35/2.2%,50/2.5%,65/2.8%,80/3%,100/3.5%,120/4%,140/4.5%,165/5.5%
Utility slot: Chance for enemy to drop "Hidden Pouch"
---0.25%,0.5%,0.75%,1%,1.5%,2%,2.5%,3%,3.5%,(Unknown)
Epic Enchantments: Armor
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Lesser: 1-324,2-648,3-972
Normal: 1-486,2-972,3-1458
Greater: 1-648,2-1296,3-1944
Perfect: 1-810,2-1620,3-2430
Every 8 seconds you recieve a charge on the enchantment to a maximum of 3. These charges stop a certian amount of damage depending on how many charges you have. A charge is removed every time an enemy attempts to deal damage to you
When below 50% health you have a chance to deal necrotic damage(damage based on level) and heal yourself for that amount.
Lesser: 5% chance
Normal: 10% chance
Greater: 15% chance
Perfect: 20% chance
Upon taking damage you have a chance to increase your damage resistance by a certain percentage for a short amount of time. This can occur once every 60s.
lesser: 5% chance,10% resistance,4s
Normal: 10% chance,15% resistance,5s
Greater: 15% chance, 20% resistance,6s
Perfect: 20% chance, 25% resistance,7s
Upon being dealt damage there is a chance you will shoot a fireball at the attacker, dealing damage(damage based on level)
to any enemy near the attacker. This can occur once every 60s
Lesser: 5% chance
Normal: 10% chance
Greater: 15% chance
Perfect: 20% chance
You are more resistant to slow and immobilize effects. Their duration is reduced.
Lesser: 50% resistant
Normal: 100% resistant
Greater: 150% resistant
Perfect: 200% resistant
Upon taking damage you have a chance to deal frost damage and reduce the attackers recovery for 4s. This can occur once every 60s.
Lesser: 5% chance, 15% reduction
Normal: 10% chance, 20% reduction
Greater: 15% chance, 25% reduction
Perfect: 20% chance, 30% reduction
Reflects a percentage of damage recieved back at the attacker
Lesser: 2% reflect
Normal: 2,8% reflect
Greater: 3.2% reflect
Perfect: 4% reflect
When you die in combat you will be resurrected and healed a certian amount of hitpoints. You will also be give a certain amount of hitpoints every second for 3s. This can occur once every 90s.
Lesser: 4320 instant, 720 a second
Normal: 4860 instant, 900 a second
Greater: 5400 instant, 1080 a second
Perfect: 5940 instant, 1260 a second
Upon recieving a critical strike you have a chance to deal lightning damage(damage based on level) and stunning all nearby enemies. This can occur once every 60s
Lesser: 10% chance
Normal: 20% chance
Greater: 30% chance
Perfect: 40% chance
Bloodtheft
Barksheild
Negation
Fireburst
Elven Battle
Frostburn
Briatwine
Soulforged
Thunderhead
Epic Enchantments: Weapons
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Your encounters siphon away a percentage of you enemys damage and then adds it to the damage you deal. This can only occur once every 20s.
You deal an addition percentage of weapon damage as necrotic damage. And then reduce you enemys defence by a certain percentage.
Targets struck by your encounters become marked. Once marked your at wills and encounters will ignore a certain percentage of your enemys armor. A target can only be marked once every 20s.
You deal an additional percentage of your weapons damage as poison damage. Then causes extra poison damage over 4s
You deal an additional percentage of your weapons damge as Fire damage. Then burn your enemy for a percent of weapon damage every second for 3s. This effect can be stacked 3 times.
You deal an additional percentage of your weapons damage as frost damage. Then reduce your enemys recovery by a certain amount. This can only occur once every 20s.
You deal an additional percentage of your weapons damage as radiant damage. Also every swings gives you a chance to to increase your allies defence by 15%. This can occur only once every 60s.
You deal an extra percentage of your you wepons damage as Necrotic damage. Then heals you for that amount.
You deal an additional percentage of your weapons damage as lighting damage. And then have a chance to chain damage.
You deal an extra percentage of your weapons damage as fire damage. Also burns your opponent for a percentage or your weapons damage every second for 3s and reduces target defence by a certain amount. this may be stacked 3 times.
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Increase your critical severity by a certain perctent.
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Feytouched
Terror
Bronzewood
Flaming
Frost
Bilethorn
Holy Avenger
Plague Fire
Life Drinker
Vorpal
Lightning
Lesser: 3% siphon
Normal: 6% siphon
Greater: 9% siphon
Perfect: 12% siphon
Lesser: 6%/5%
Normal: 8.3%/10%
Greater: 9.5%/15%
Perfect: 12%/20%
Lesser: N/A
Normal: 8% ignored
Greater: 12% ignored
Perfect: 16% ignored
Lesser: 6%/2%
Normal: 7.5%/2.5%
Greater: 10%/3.5%
Perfect:12%/4%
Lesser: 5.5%/15%
Normal: 6.9%/20%
Greater: 9,6%/25%
Perfect: 11%/30%
Lesser: 3.8%/6.5%
Normal: 5.2%/8.1%
Greater: 6%/11%
Perfect: 7.5%/16%
Lesser: 9.4%/5% chance
Normal: 13%/10% chance
Greater: 15%/15% chance
Perfect: 19%/20% chance
Lesser: 3.5%/1.2%/5% reduction
Normal: 5.5%/1.8%/10% reduction
Greater: 7.5%/2.5%/15% reduction
Perfect: N/A
Lesser: 4.4%
Normal: 6.1%
Greater: 7%
Perfect: 8.8%
Lesser: 12% severity
Normal: 25% severity
Greater: 38% severity
Perfect: 50% severity
Lesser: 10%, 0 chains
Normal: 12%,1 chain
Greater: 18%, 2 chains
Perfect: 20%, 3 chains
Normal Runestones
Training
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Profane
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Arcane
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Eldritch
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Empowered
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Epic Runestones
Indomitable
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Serene
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Offense:
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